Going head to head with golems, or need to break through a barricade? Earth elementals got your back as siege monsters with earth glide! Looking for the most damage you can get from something as it gets pummeled by a squadron of enemies? Fir elementals with their fire form and touch attacks are a great choice. The four main elementals (water, air, earth, and fire elementals) all are bruisers built to smash, yet have niches that can encourage you to switch them up fight to fight. It is incredibly consistent, offers a fair amount of versatility, and delivers on the summoner and elementalist fantasies superbly. Of all the summoning spells in the SRD, Conjure Elemental feels the most fair. My DM used to tell me stories of games long ago, when wizards replaced their other party members with hoards of creatures summoned from these four elements.įortunately in 5e, elementals aren’t so much replacements for your fighters and barbarians as supplemental assistants you can leverage to massively sway the odds of a fight in your favor. The GM has the elemental’s statistics.Īt Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th. An uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. If your concentration is broken, the elemental doesn’t disappear. If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. It obeys any verbal commands that you issue to it (no action required by you). Roll initiative for the elemental, which has its own turns. The elemental is friendly to you and your companions for the duration. The elemental disappears when it drops to 0 hit points or when the spell ends. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
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