fixed clicking on currently executed scene action restarting the action prevent equipping the same implant twice fixed equipment slots not being able to use with mouse when cancelling equipment slot selection fixed potential infinite booze handout through random puke bar guest fixed potential issues with force triggering puke on player character improved a few elements in the Little Pests quest disallow eating meat when at full infection make Occultism correctly increase max possible infection value updated effects on higher infection: not as lethal, and leading to forced puking eventually The audio plugin update as well as all the performance improvements and the inventory changes were quite complex internally, so if that broke anything, please report it via the F1 in-game command. So next week I'm gonna try to just concentrate on writing dialogue etc. That was a bit of a failure this week on my side, as the framework updates took more time than anticipated. Looks like this partial work on technical issues as well as content isn't working out so good right now regarding content. additional bug fixes and UI improvements framework: updated handling of local characters in save games for better compatibility with level design changes fixed issue with automatic rifle enemy behavior when inventory gets sorted, also sort stack counts fixed consuming item through inventory removing count from last stack instead of focused stack fixed a few situations with looting and moving item stacks when inventory or storage is almost full fixed humanoid corpses occasionally getting shown with wrong sprite for one frame when looting them
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